| :: Tutorials and FAQs :: Game mechanics | |
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| ThinkerGame Producer profile | Character's stats with default values and some comments. BASE STATS (gained by experience) Physical stats: * Strength - COM, DEF (STR) =3 * Constitution - HP, CC (CON) =3 * Dexterity - RA, B, P (DEX) =3 Mental stats: * Reflex - P, D (REF) =3 * Intelligence - PSA, PDF (INT) =3 * Knowledge - PSI, NS (KNO) =3 SECONDARY STATS (affected by base stats, items and skills) Attack: COM - Close combat =STR/2 RA - Ranged attack =DEX/2 (need weapon) PSA - PSI attack =INT/2 (need weapon) (Points of attack + weapon attack = the full value of attack) Defense: DEF - physical defense =STR/10 PDF - PSI defense = INT/10 D - dodge =REF/10 % /decreased by 50% of attackers dodge B - block =DEX/10 % /if we have got some shield P - parry =REF/20+DEX/20 % /only close combat, decreased by 50% of attackers parry Other: HP - health points =CON*4 PSI - PSI points (mana) =KNO*4 CC - carrying capacity =25kg+CON NS - Negotiation skills =KNO/2 Edited 22:31:41 31.01.2011 by Thinker. |
| 22:25:09 31.01.2011 | [1] #4357 |
| EigenLead Game Designer profile | Barter trade system Barter trade system is our trading system. How does the barter system work? In short, every single item has its value. Merchants will make a deal when items you offer have value equal/or higher to/than the value of the items you want in exchange. Remember, some items may come more valuable for you than they come for an NPC (and vice versa). Using an example, a car may be a precious thing to you but not to an NPC who is dying out of famine. You would have never considered this option but he would easily trade his car for a meal. Barter meter in the trade window shows basic information about the deal. If the pointer is in the middle, the deal can be done. The pointer pointing to the left side means that the vendor does not find your items valuable enough. If the pointer is past the middle position and points to the right, this means your offer is worth much more that the items you want in return. If the message box stating that "the barter is not profitable for me" appears, you must offer more to the trader. If, in turn, you see the "barter done OK" line, then the deal was successful. TIP: In the future, the offer will be influenced by the player's charisma and trading skills. Remember: this is the alpha version and not everything works properly. Sometimes you must refresh your browser to see full trade effects (e.g. if it happens that you have receive only a part of the equipment you had traded, just strike "refresh" or ctrl+r). This issue will be fixed soon so no worries! |
| 20:31:07 7.10.2011 | [1] #4776 |
| EigenLead Game Designer profile | Instances 1. Quest instances. There can be only one player in a quest instance (for each player the separate location is created). This is used for quest tasks, where a player will have to defeat some monsters in order to get to some point (labyrinth ’s exit, etc.). Defeated opponents will not respawn at all. One may enter the instance with NPC’s help or simply by a door. Remarks: - Quest instance time to live (TTL) is equal to 24h. 2. Group instances. Designed for group of players to join their forces in order to defeat very strong opponents. Separate location with monsters is created for each group of players, so each player in the game world has a chance to loot valuable items. Joining to instance rules: - You can't enter instance by gateway. There's a need to talk to NPC or use special object. - To enter any instance you need to satisfy all of these three conditions: * Players have to create a party. * All of you need to gather around NPC or object, which lets you in. * Headcount has to fulfill instance's limits. - If any of requirements are not satisfied, you will receive a message about that. - When party is created by players which already have fought at the location, whole group will encounter only those monster, which were not killed by anyone before. - After player's death, he can still join his mates in instance, when he's in party. - To invite outside players into already started encounter, the party leader has to go out of instance and invite new players into party, then enter instance as before. If new player has killed other monsters, they will disappear in the instance (the other members will be able to see that). Remarks: - Every Wednesday whole instance is restarted and all killed monsters are back to life. Edited 19:41:31 14.12.2011 by Thinker. Edited 19:49:46 14.12.2011 by Eigen. |
| 19:07:50 14.12.2011 | [0] #5099 |
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